3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 28,906

Origin

Scene graphs, an anti-pattern?

3 20,400

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,851

DirectX 12. What do you think?

5 12,250

Wolkec

Pole-cam implementation problem

3 35,218

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,349

Dendra

Calculating world coordinates from depth value

10 15,733

sebastianp

3DMive looking for Beta testers

6 7,530

hondero

Finding out which primitives were drawn (front facing)

2 5,429

hondero

Concurrent Rendering Queue

10 12,823

devast3d

Sorting of transparent objects, special case: particles

7 8,387

sebastianp

Making shader object as generic as possible

11 16,462

BrentChua

GlewInit

1 5,177

olivermd

Volumetric Lighting Resources

2 5,352

hondero

Implementing an Octree, seeking some advice

5 8,059

L0d3man

Scene graph: view frustum question

2 6,211

mrmike

Slerping the kool Aid - HELP!

4 6,870

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,372

sebastianp

Mouse to World Coordinates

7 8,631

mholley519

3D questions - Subsets and transparancy

3 5,850

mrmike

  • Users Online 7

    7 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)