3D Programming
If it has anything to do with polygons or pixel shaders, discuss it here.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
|
Loading and rendering Quake 1 BSP |
1 | 27,562 | ||
|
Scene graphs, an anti-pattern? |
3 | 19,816 | ||
|
Why should I need a shader in every D3DShaderMeshNode11? |
0 | 11,481 | ||
|
DirectX 12. What do you think? |
5 | 11,976 | ||
|
Pole-cam implementation problem |
3 | 34,363 | ||
|
Loading mesh materials and textures |
11 | 15,834 | ||
|
Calculating world coordinates from depth value |
10 | 15,258 | ||
|
3DMive looking for Beta testers |
6 | 7,294 | ||
|
Finding out which primitives were drawn (front facing) |
2 | 5,256 | ||
|
Concurrent Rendering Queue |
10 | 12,489 | ||
|
Sorting of transparent objects, special case: particles |
7 | 8,140 | ||
|
Making shader object as generic as possible |
11 | 16,093 | ||
|
GlewInit |
1 | 5,006 | ||
|
Volumetric Lighting Resources |
2 | 5,180 | ||
|
Implementing an Octree, seeking some advice |
5 | 7,788 | ||
|
Scene graph: view frustum question |
2 | 6,063 | ||
|
Slerping the kool Aid - HELP! |
4 | 6,677 | ||
|
Random distribution of particles in a given angle from a direction |
9 | 9,078 | ||
|
Mouse to World Coordinates |
7 | 8,365 | ||
|
3D questions - Subsets and transparancy |
3 | 5,673 |
-
Users Online 1
1 Guest
-
Statistics
62 Threads - 399 Posts (0.05 Posts per Day)