3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 14,390

Origin

Scene graphs, an anti-pattern?

3 13,853

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 8,273

DirectX 12. What do you think?

5 9,297

Wolkec

Pole-cam implementation problem

3 27,735

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 11,181

Dendra

Calculating world coordinates from depth value

10 11,531

sebastianp

3DMive looking for Beta testers

6 5,143

hondero

Finding out which primitives were drawn (front facing)

2 3,771

hondero

Concurrent Rendering Queue

10 9,128

devast3d

Sorting of transparent objects, special case: particles

7 5,873

sebastianp

Making shader object as generic as possible

11 12,582

BrentChua

GlewInit

1 3,596

olivermd

Volumetric Lighting Resources

2 3,679

hondero

Implementing an Octree, seeking some advice

5 5,567

L0d3man

Scene graph: view frustum question

2 4,553

mrmike

Slerping the kool Aid - HELP!

4 4,704

bullgoose311

Random distribution of particles in a given angle from a direction

9 6,160

sebastianp

Mouse to World Coordinates

7 5,802

mholley519

3D questions - Subsets and transparancy

3 4,101

mrmike

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