3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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A great intro to game phsyics...

0 1,999

Force 50% alpha blending

0 2,250

Determining max cube map size

  • dpoon
  • dpoon
0 2,158

How portable is the scene graph?

0 1,949

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 1,958

HLSL/GLSL differences

0 2,092

Why should I need a shader in every D3DShaderMeshNode11?

0 11,743

Camera question

1 3,002

Nebuchadnezzar

OpenSG: The Open Source Scenegraph

1 2,938

no_spare_time

Particle Disapears when i draw a skybox

  • Rozik
  • Rozik
1 2,662

Rozik

Vertex Declarations

1 3,128

steelblood_relic

Question about cross product steering angle

  • Weng
  • mrmike
1 3,126

mrmike

GlewInit

1 5,161

olivermd

Loading and rendering Quake 1 BSP

1 28,608

Origin

Learning Direct3D9

2 3,885

Splizxer

3DS smoothing groups

  • dpoon
  • Aphex
2 3,546

Aphex

NovodeX Physics SDK

2 3,717

mrmike

loading animations from file...

2 2,863

steelblood_relic

Setting the texture draw distance for the renderer

2 3,326

rezination

going further in physics integration (bullet)

2 4,146

kidchaos2k9

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