3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

Topic Replies Likes Views Last Reply

A great intro to game phsyics...

0 2,015

Force 50% alpha blending

0 2,262

Determining max cube map size

  • dpoon
  • dpoon
0 2,171

How portable is the scene graph?

0 1,962

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 1,975

HLSL/GLSL differences

0 2,104

Why should I need a shader in every D3DShaderMeshNode11?

0 11,960

Camera question

1 3,019

Nebuchadnezzar

OpenSG: The Open Source Scenegraph

1 2,957

no_spare_time

Particle Disapears when i draw a skybox

  • Rozik
  • Rozik
1 2,676

Rozik

Vertex Declarations

1 3,151

steelblood_relic

Question about cross product steering angle

  • Weng
  • mrmike
1 3,150

mrmike

GlewInit

1 5,201

olivermd

Loading and rendering Quake 1 BSP

1 29,075

Origin

Learning Direct3D9

2 3,909

Splizxer

3DS smoothing groups

  • dpoon
  • Aphex
2 3,568

Aphex

NovodeX Physics SDK

2 3,747

mrmike

loading animations from file...

2 2,895

steelblood_relic

Setting the texture draw distance for the renderer

2 3,359

rezination

going further in physics integration (bullet)

2 4,175

kidchaos2k9

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