3D Programming
If it has anything to do with polygons or pixel shaders, discuss it here.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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A great intro to game phsyics... |
0 | 1,999 | ||
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Force 50% alpha blending |
0 | 2,250 | ||
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Determining max cube map size |
0 | 2,158 | ||
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How portable is the scene graph? |
0 | 1,950 | ||
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Issues Implementing The Architecture Presented In Game Coding Complete 2 |
0 | 1,959 | ||
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HLSL/GLSL differences |
0 | 2,092 | ||
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Why should I need a shader in every D3DShaderMeshNode11? |
0 | 11,756 | ||
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Camera question |
1 | 3,002 | ||
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OpenSG: The Open Source Scenegraph |
1 | 2,938 | ||
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Particle Disapears when i draw a skybox |
1 | 2,663 | ||
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Vertex Declarations |
1 | 3,129 | ||
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Question about cross product steering angle |
1 | 3,127 | ||
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GlewInit |
1 | 5,162 | ||
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Loading and rendering Quake 1 BSP |
1 | 28,655 | ||
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Learning Direct3D9 |
2 | 3,885 | ||
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3DS smoothing groups |
2 | 3,546 | ||
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NovodeX Physics SDK |
2 | 3,717 | ||
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loading animations from file... |
2 | 2,866 | ||
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Setting the texture draw distance for the renderer |
2 | 3,328 | ||
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going further in physics integration (bullet) |
2 | 4,146 |
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