3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

Topic Replies Likes Views Last Reply

A great intro to game phsyics...

0 2,024

Force 50% alpha blending

0 2,274

Determining max cube map size

  • dpoon
  • dpoon
0 2,181

How portable is the scene graph?

0 1,971

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 1,982

HLSL/GLSL differences

0 2,110

Why should I need a shader in every D3DShaderMeshNode11?

0 12,019

Camera question

1 3,027

Nebuchadnezzar

OpenSG: The Open Source Scenegraph

1 2,963

no_spare_time

Particle Disapears when i draw a skybox

  • Rozik
  • Rozik
1 2,686

Rozik

Vertex Declarations

1 3,161

steelblood_relic

Question about cross product steering angle

  • Weng
  • mrmike
1 3,160

mrmike

GlewInit

1 5,221

olivermd

Loading and rendering Quake 1 BSP

1 29,307

Origin

Learning Direct3D9

2 3,928

Splizxer

3DS smoothing groups

  • dpoon
  • Aphex
2 3,580

Aphex

NovodeX Physics SDK

2 3,757

mrmike

loading animations from file...

2 2,907

steelblood_relic

Setting the texture draw distance for the renderer

2 3,369

rezination

going further in physics integration (bullet)

2 4,183

kidchaos2k9

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