Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,057

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,433

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 14,723

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,195

xor

Threads and C++14

8 7,796

rezination

C#.NET Main Game Loop

16 22,019

curator785

Timing

18 17,366

mholley519

Lua / C++ boundary performance

0 7,318

Trouble with the .exe / .lib split

6 6,264

mholley519

Lua function issues

23 22,012

kidchaos2k9

LuaPlus Linker Problems

10 9,707

bad habit

Event Manager Issues

6 7,135

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,438

Shanee

Getting my head around events, processes & mainloop

14 12,726

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,741

sosa

Audio help needed

11 10,640

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,179

RGBme

Fps

8 8,955

mrmike

DXUT and the MainLoop

7 8,946

kofman

Godzilla vs. DirectX framework...

9 8,173

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)