Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,150

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,448

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 14,754

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,199

xor

Threads and C++14

8 7,809

rezination

C#.NET Main Game Loop

16 22,045

curator785

Timing

18 17,372

mholley519

Lua / C++ boundary performance

0 7,320

Trouble with the .exe / .lib split

6 6,270

mholley519

Lua function issues

23 22,044

kidchaos2k9

LuaPlus Linker Problems

10 9,722

bad habit

Event Manager Issues

6 7,145

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,445

Shanee

Getting my head around events, processes & mainloop

14 12,760

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,746

sosa

Audio help needed

11 10,656

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,193

RGBme

Fps

8 8,959

mrmike

DXUT and the MainLoop

7 8,959

kofman

Godzilla vs. DirectX framework...

9 8,186

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)