Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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A discussion on game engines! |
3 | 5,448 | ||
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Audio help needed |
11 | 10,660 | ||
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Binding a LUA table function to a C++ variable using LUAPlus |
4 | 14,852 | ||
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C#.NET Main Game Loop |
16 | 22,089 | ||
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Callback functions in dxut.cpp |
7 | 5,186 | ||
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Constructor problem: Loading Images |
1 | 2,527 | ||
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Cprocess |
3 | 3,751 | ||
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CPU speed |
13 | 9,567 | ||
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Detecting Video Modes |
15 | 8,116 | ||
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DXUT and the MainLoop |
7 | 8,974 | ||
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DXUTSetCallbackFrameMove parameters |
6 | 8,462 | ||
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Enhancement to the Event system |
22 | 15,380 | ||
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Event Class... Constantly Hashing? |
10 | 5,978 | ||
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Event Constructor Question |
1 | 2,594 | ||
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Event Manager Issues |
6 | 7,159 | ||
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Event Manager... Why An Interface Class? |
7 | 4,828 | ||
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event passing and object specific behavior |
5 | 4,117 | ||
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Event system in modularised design |
6 | 4,873 | ||
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Event Types |
3 | 3,437 | ||
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EventManager Question |
0 | 1,981 |
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