Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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CPU speed |
13 | 9,567 | ||
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Cprocess |
3 | 3,752 | ||
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Game state with a process manager? |
13 | 8,662 | ||
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So Simple, yet i still have no idea. |
3 | 3,493 | ||
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Private event? |
4 | 3,179 | ||
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Storage of event types |
1 | 2,504 | ||
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Event Manager... Why An Interface Class? |
7 | 4,830 | ||
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Event Class... Constantly Hashing? |
10 | 5,978 | ||
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Event Constructor Question |
1 | 2,594 | ||
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EventManager Question |
0 | 1,981 | ||
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EventManager::validateType |
2 | 3,000 | ||
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Detecting Video Modes |
15 | 8,129 | ||
|
Process System |
3 | 3,619 | ||
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Event system in modularised design |
6 | 4,878 | ||
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Viewports (OpenGL) |
7 | 5,293 | ||
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Preloading events - ( EventManger) |
12 | 6,617 | ||
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Callback functions in dxut.cpp |
7 | 5,186 | ||
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Hello ad Idea/Question |
4 | 3,650 | ||
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Constructor problem: Loading Images |
1 | 2,527 | ||
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IsOnlyInstance in SDL? |
5 | 4,172 |
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