Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
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EventManager Question |
0 | 1,996 | ||
|
Storage of event types |
1 | 2,535 | ||
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Constructor problem: Loading Images |
1 | 2,553 | ||
|
Event Constructor Question |
1 | 2,610 | ||
|
EventManager::validateType |
2 | 3,028 | ||
|
Private event? |
4 | 3,223 | ||
|
Event Types |
3 | 3,472 | ||
|
So Simple, yet i still have no idea. |
3 | 3,535 | ||
|
Linked CProcess(s) |
4 | 3,636 | ||
|
Process System |
3 | 3,648 | ||
|
Hello ad Idea/Question |
4 | 3,688 | ||
|
Cprocess |
3 | 3,784 | ||
|
event passing and object specific behavior |
5 | 4,164 | ||
|
IsOnlyInstance in SDL? |
5 | 4,216 | ||
|
Memory Allocation question? |
2 | 4,787 | ||
|
Event Manager... Why An Interface Class? |
7 | 4,895 | ||
|
Event system in modularised design |
6 | 4,927 | ||
|
Callback functions in dxut.cpp |
7 | 5,241 | ||
|
Viewports (OpenGL) |
7 | 5,348 | ||
|
A discussion on game engines! |
3 | 5,500 |
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