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Generating Useful, Meaningful (and Beautiful) Project Data from Perforce
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Bend Microsoft Project to Your Will, Again!
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Let's Reboot the Developer/Publisher Relationship
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Anatomy of the Perfect Pitch
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Thief's Third Person Camera
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Debugging Your Game (or...That's Not Supposed to Happen)
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Spare No Expense! Starbucks and Aeron Chairs for Everyone
Debugging Your Game (or...That's Not Supposed to Happen)
This lecture presents special debugging techniques for computer games; includes interpreting the call stack, saving and using minidumps, debugging techniques for particularly nasty game flaws such as unpredictable hangs, memory leaks, and release mode only issues.
This lecture was originally given at the Austin Game Conference in 2003 and again at a University of Texas student group lecture in 2004. I recently updated it for a November 2007 lecture at FullSail.
The download contains both Powerpoint 2003 and 2007 decks...
This lecture was originally given at the Austin Game Conference in 2003 and again at a University of Texas student group lecture in 2004. I recently updated it for a November 2007 lecture at FullSail.
The download contains both Powerpoint 2003 and 2007 decks...