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Glass Eye (2000-2001)


I joined Glass Eye Entertainment as their new Director of Product Development. They had just signed a deal with Microsoft to do a casual game, Microsoft Casino. It was a short timeline project and there were still empty chairs for developers. It also licensed the names and likenesses of three real Las Vegas hotels: Treasure Island, The Mirage, and The Bellagio. It was a crash course in dealing with license holders - especially those that have a few billion dollars of value to protect.
Missing the ship date was not an option - we were competing for space in manufacturing slots with Windows 2000! The team pulled the project together and actually shipped four days early.
Then, the owners of Glass Eye thought it best to spin off a whole new company to handle their third party development business - that's how Compulsive Development was born.
Missing the ship date was not an option - we were competing for space in manufacturing slots with Windows 2000! The team pulled the project together and actually shipped four days early.
Then, the owners of Glass Eye thought it best to spin off a whole new company to handle their third party development business - that's how Compulsive Development was born.