GCC Source v2.3

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    • GCC Source v2.3

      Here's the latest source code.

      The changes from 2.2 to 2.3 are:
      ===========================
      1. Added 2005 compatible solution files.
      2. Disabled the 2005 warnings for all the deprecated CRT functions
      3. Upgraded to Boost C++ 1.33.1


      Let me know if you have any problems !
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • RE: GCC Source v2.3

      The No Physics Debug version compiled without complain on my Visual Studio 2005 install

      I do see to problems:
      1. The GameApp leaks memory if the game initialization doesn't succeed. Since the game doesn't try to run this may not be a big deal.

      2. The FPS and video card display are unreadable after the game starts up. Their initial display (when the game window is blue) is perfect. The other prompts for the keyboard controls and so forth are all great. Using a Quadro FX 4000 latest drivers

      gb
    • RE: GCC Source v2.3

      I noticed the same text problem...and I've got an X1950...
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • RE: GCC Source v2.3

      I got the same text problem. I'm on an nVidia GeForce 6600.

      The startup project was wrong, but I don't think that's stored in the sln file. Also, I had to set the working directory, which I believe is stored in the sln file.

      This was all with the nophysics build config. I'll download the physics stuff and try to build the regular debug.

      -Rez
    • RE: GCC Source v2.3

      Here's a screenshot of my text issue - is this what everyone else is seeing?
      Files
      • textproblem.jpg

        (82.47 kB, downloaded 861 times, last: )
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • RE: GCC Source v2.3

      Wierd - it clears up when the text is not drawn over the sky texture....
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • The text has always looked like that for me. I'm on an ATI Radeon X300 with a laptop widescreen display. Perhaps this might be an aspect ratio thing?

      I got all configs to work just fine. I didn't download the latest PhysX, though. I stuck with the 2.3 version of PhysX as I know that any effort to keep up with the latest PhysX will be in vain.

      readme_devsetup.txt was helpful in all of this. I forgot a lot of setup details.

      Edit: I forgot to note which version I'm using...
      MS Visual Studio 2005 Professional SP1

      The post was edited 1 time, last by Kain ().

    • Regarding the text

      By modifying 2 lines code in the HumanView::VOnRender() method. Move VRenderText() after the ScreenElements' render. The text seems much better now.



      Source Code

      1. //BeginScene...
      2. //line 1651
      3. //CDXUTTextHelper txtHelper( m_pFont, m_pTextSprite, 15 );
      4. //VRenderText(txtHelper);
      5. m_ScreenElements.sort();
      6. for(ScreenElementList::iterator i=m_ScreenElements.begin(); i!=m_ScreenElements.end(); ++i)
      7. {
      8. if ( (*i)->VIsVisible() )
      9. {
      10. (*i)->VOnRender(fTime, fElapsedTime);
      11. }
      12. }
      13. CDXUTTextHelper txtHelper( m_pFont, m_pTextSprite, 15 );
      14. VRenderText(txtHelper);
      15. // record the last successful paint
      16. m_lastDraw = m_currTick;
      Display All