Hi all,
I'm trying to works out the max. size of a cube map at runtime.
In OpenGL I can use: glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, ...).
What's the D3D9 equivalent?
The D3DCAPS9 structure doesn't have a "maxCubeMapTextureSize" sort of member the last time I checked. Can I just use "MaxTextureWidth" and "MaxTextureHeight"?
BTW. This is the same post I made in the Gamedev.net forums. I didn't get many replies there.
Thanks
I'm trying to works out the max. size of a cube map at runtime.
In OpenGL I can use: glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, ...).
What's the D3D9 equivalent?
The D3DCAPS9 structure doesn't have a "maxCubeMapTextureSize" sort of member the last time I checked. Can I just use "MaxTextureWidth" and "MaxTextureHeight"?
BTW. This is the same post I made in the Gamedev.net forums. I didn't get many replies there.
Thanks