Hello again!
I've created some BMP images with the ugly pink colour used for transparency. Some of the images with effects like drop shadows don't blend well into the game, leaving bits of pink in them around the edges. I understand what's going on here and have been reading up using an alpha channel to fix this (p. 174). I like the idea of storing it as a separate image.
My question is what does an alpha channel look like? I understand it's kind of like a mask that fits over the drawable regions of your image, right?
Does anyone have an example they could post, preferably one that could be adapted to resolve my drop shadow effect problem?
Thanks in advance,
-Carse.
I've created some BMP images with the ugly pink colour used for transparency. Some of the images with effects like drop shadows don't blend well into the game, leaving bits of pink in them around the edges. I understand what's going on here and have been reading up using an alpha channel to fix this (p. 174). I like the idea of storing it as a separate image.
My question is what does an alpha channel look like? I understand it's kind of like a mask that fits over the drawable regions of your image, right?
Does anyone have an example they could post, preferably one that could be adapted to resolve my drop shadow effect problem?
Thanks in advance,
-Carse.