A lot of games companies license middleware technology to help them build their next killer AAA title. In a recent interview with Tim Sweeny (of Unreal fame - no pun intended), when asked if he would ever write an engine again from scratch he responded that it would not be likely since the turn around time to start the (Unreal Warfare) engine from scratch is probably five years.
So having said that is it beneficial for a studio to write the next killer engine from scratch? Or would it be time better spent licensing a proven commercial engine and just concentrate on making great games?
If everyone keeps licensing technology is there a danger that innovations in engine design will stagnate?
Just my 2c worth
So having said that is it beneficial for a studio to write the next killer engine from scratch? Or would it be time better spent licensing a proven commercial engine and just concentrate on making great games?
If everyone keeps licensing technology is there a danger that innovations in engine design will stagnate?
Just my 2c worth