As I'm getting closer to the implementing 3d stuff one obvios problem arises: which technology to learn? I want to major in 3d graphics and shaders, so this is somewhat critical choise for me.
I want to ask you guys what do you think is more future proof? I'm really no fanboy of either API, so I'm interested only in facts. What's more demanded in companies you work? Or companies worldwide?
If you can share some advices from your fellow graphics programmers it would also be nice.
The reason I'm writing this post is I want to get the job in the industry thus I'm doing little planning beforehand.
I want to ask you guys what do you think is more future proof? I'm really no fanboy of either API, so I'm interested only in facts. What's more demanded in companies you work? Or companies worldwide?
If you can share some advices from your fellow graphics programmers it would also be nice.
The reason I'm writing this post is I want to get the job in the industry thus I'm doing little planning beforehand.
Looking for a job!
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