Hey guys, after spending the whole day looking for information on how to properly handle the UV coordinates that Maya exports, I've finally given up.
We all know that DirectX and OpenGL use different UV coordinate convention, but this generally fixed by flipping the V coordinate.
Well, I've tried that and many other things, and it doesn't matter how close I get, in the end my UV coordinates are not RIGHT.
So, anybody has dealt with Maya before, more specifically exporting/importing OBJ files?
Thanks in advance for any info on this!
We all know that DirectX and OpenGL use different UV coordinate convention, but this generally fixed by flipping the V coordinate.
Well, I've tried that and many other things, and it doesn't matter how close I get, in the end my UV coordinates are not RIGHT.
So, anybody has dealt with Maya before, more specifically exporting/importing OBJ files?
Thanks in advance for any info on this!
Intel i7 3930k
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8GB Mushkin LP @ 2133 mhz
GTX 680
Asus Rampage IV Extreme
Corsair 650w