STL in Games, causing me headaches!

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    • Yeah that was a bug in my case, I had fixed it in the performance branch as it was being called EVERY time resource was loaded, I was using it to 'reload' scripts, however it was definitely unnecessary.

      So when you get to about 1/2 the screen of actors you still have consistency?
      PC - Custom Built
      CPU: 3rd Gen. Intel i7 3770 3.4Ghz
      GPU: ATI Radeon HD 7959 3GB
      RAM: 16GB

      Laptop - Alienware M17x
      CPU: 3rd Gen. Intel i7 - Ivy Bridge
      GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
      RAM: 8GB Dual Channel DDR3 @ 1600mhz
    • If you ended up grabbing the 3rd party libs before you will need to grab it again for the profile branch, I have gotten Box2D to work well with multi-threaded jobs, it seems to help keep a consistent frame rate, when running in visual studio it seems to give a slight jerk, but when run outside it runs great.
      PC - Custom Built
      CPU: 3rd Gen. Intel i7 3770 3.4Ghz
      GPU: ATI Radeon HD 7959 3GB
      RAM: 16GB

      Laptop - Alienware M17x
      CPU: 3rd Gen. Intel i7 - Ivy Bridge
      GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
      RAM: 8GB Dual Channel DDR3 @ 1600mhz