Hey guys,
I'm at a loss modifying the drawing distance for the renderer in my game. I've tried disabling culling before the drawing of the terrain patches, extended the camera frustrum so that it encloses the entire terrain, but the renderer is only drawing triangles within a bounding box of around 50.0f from the camera position.
There should be an image of what's happening linked here...
[IMG:http://www.freeimagehosting.net/uploads/4544d65b88.jpg]
...which shows what is being output. The black mesh being drawn is the collision data for the terrain from Bullet's diagnostic drawer.
Does anyone have an idea why this is happening?
Thanks in advance
PsychoLogic
I'm at a loss modifying the drawing distance for the renderer in my game. I've tried disabling culling before the drawing of the terrain patches, extended the camera frustrum so that it encloses the entire terrain, but the renderer is only drawing triangles within a bounding box of around 50.0f from the camera position.
There should be an image of what's happening linked here...
[IMG:http://www.freeimagehosting.net/uploads/4544d65b88.jpg]
...which shows what is being output. The black mesh being drawn is the collision data for the terrain from Bullet's diagnostic drawer.
Does anyone have an idea why this is happening?
Thanks in advance
PsychoLogic