prototyping and tools

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    • prototyping and tools

      hi guys,

      what do you use to write level-editors or prototype a game-idea?

      I'm sick of writing many lines of code only to setup the environment or to initialize wxwidget for c++.

      today I've found processing (but I'm not sure if it will scale without problems to bigger projects) and python with pygame or something like that...
    • RE: prototyping and tools

      Level Editors:
      C# for the win!

      Games:
      I had the same problem. What ended up doing is taking a year or so to write a really slick engine that allowed for rapid prototyping so that I didn't have to continuously do it. Most of the prototyping code ends up being in Lua because it has a faster iteration than C++. When I go to write the game for real, I usually throw all that away (or rewrite key bits in C++ if I need the performance gain).

      Failing that, I'd agree that something like XNA, SDL, Ogre 3D, or any other flavor of engine will work to get your prototypes up and running pretty quickly.

      -Rez