Hey there - what are your favorite 3D programming books????
Mr.Mike
Author, Programmer, Brewer, Patriot
Author, Programmer, Brewer, Patriot
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The post was edited 3 times, last by jediboy ().
Originally posted by jediboy
Frank Luna's "Introduction to 3D Game Programming" and found it to be severly lacking. Poor OO from the outset, and the samples are really just a walkthrough of the DirectX9 API / CHM. This book should not have the name "GAME" in it, as it is just "GRAPHICS PROGRAMMING".
5. 3D Game Engine Design Second Edition (David Eberly). This is a good, but the author takes no prisoners! I'm a big fan of 3D math (love it actually), but this stuff is heavy. What I do like about this book, that so many others overlook is the fact that the Author abstracts the renderer. This is something I would love to see more of in 3D game programming books. EVEN if the book deals 99% with DX9/10/11, leave the design flexible enough for OpenGL extension.
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