Hi,
I'm want to ask a question that I am finding difficult to ask since there are different paths of opinions. So I'll just ask it;
Which is better, OpenGL or DirectX?
Now of course some people will say DirectX is better while another group of people will say; "Oh no! OpenGL rocks!!". "Okay, fine, tell me why!?" Then they will go into some long boring list of reasons they like it. Opinions are a dime-a-dozen, and they are not helpful in the learning process. I certainly don't think that either is better than the other, so the next question is; Why do some companies favor DirectX over OpenGL? Do they? I do understand that some/many companies incororate both into their products, why? The only thing I can think of is to support a users graphics card, (true or false?) Would it be safe for me to say that there is less development time using DirectX then OpenGL? Is there more "flexibility" using DirectX then OpenGL (or viscera)? What are the arguments for using OpenGL or DirectX?
Thanks
S
I'm want to ask a question that I am finding difficult to ask since there are different paths of opinions. So I'll just ask it;
Which is better, OpenGL or DirectX?
Now of course some people will say DirectX is better while another group of people will say; "Oh no! OpenGL rocks!!". "Okay, fine, tell me why!?" Then they will go into some long boring list of reasons they like it. Opinions are a dime-a-dozen, and they are not helpful in the learning process. I certainly don't think that either is better than the other, so the next question is; Why do some companies favor DirectX over OpenGL? Do they? I do understand that some/many companies incororate both into their products, why? The only thing I can think of is to support a users graphics card, (true or false?) Would it be safe for me to say that there is less development time using DirectX then OpenGL? Is there more "flexibility" using DirectX then OpenGL (or viscera)? What are the arguments for using OpenGL or DirectX?
Thanks
S