3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 28,860

Origin

Scene graphs, an anti-pattern?

3 20,396

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,838

DirectX 12. What do you think?

5 12,246

Wolkec

Pole-cam implementation problem

3 35,181

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,336

Dendra

Calculating world coordinates from depth value

10 15,731

sebastianp

3DMive looking for Beta testers

6 7,528

hondero

Finding out which primitives were drawn (front facing)

2 5,425

hondero

Concurrent Rendering Queue

10 12,822

devast3d

Sorting of transparent objects, special case: particles

7 8,383

sebastianp

Making shader object as generic as possible

11 16,459

BrentChua

GlewInit

1 5,175

olivermd

Volumetric Lighting Resources

2 5,349

hondero

Implementing an Octree, seeking some advice

5 8,058

L0d3man

Scene graph: view frustum question

2 6,209

mrmike

Slerping the kool Aid - HELP!

4 6,869

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,371

sebastianp

Mouse to World Coordinates

7 8,630

mholley519

3D questions - Subsets and transparancy

3 5,849

mrmike

  • Users Online 7

    7 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)