3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 5,720

Origin

Scene graphs, an anti-pattern?

3 9,995

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 5,646

DirectX 12. What do you think?

5 7,383

Wolkec

Pole-cam implementation problem

3 23,469

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 7,717

Dendra

Calculating world coordinates from depth value

10 8,578

sebastianp

3DMive looking for Beta testers

6 3,412

hondero

Finding out which primitives were drawn (front facing)

2 2,338

hondero

Concurrent Rendering Queue

10 6,609

devast3d

Sorting of transparent objects, special case: particles

7 4,116

sebastianp

Making shader object as generic as possible

11 9,914

BrentChua

GlewInit

1 2,236

olivermd

Volumetric Lighting Resources

2 2,392

hondero

Implementing an Octree, seeking some advice

5 3,900

L0d3man

Scene graph: view frustum question

2 3,304

mrmike

Slerping the kool Aid - HELP!

4 3,191

bullgoose311

Random distribution of particles in a given angle from a direction

9 4,194

sebastianp

Mouse to World Coordinates

7 4,053

mholley519

3D questions - Subsets and transparancy

3 2,693

mrmike

  • Statistics

    62 Threads - 399 Posts (0.06 Posts per Day)