3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 28,618

Origin

Scene graphs, an anti-pattern?

3 20,362

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,744

DirectX 12. What do you think?

5 12,217

Wolkec

Pole-cam implementation problem

3 34,911

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,220

Dendra

Calculating world coordinates from depth value

10 15,679

sebastianp

3DMive looking for Beta testers

6 7,505

hondero

Finding out which primitives were drawn (front facing)

2 5,413

hondero

Concurrent Rendering Queue

10 12,789

devast3d

Sorting of transparent objects, special case: particles

7 8,360

sebastianp

Making shader object as generic as possible

11 16,429

BrentChua

GlewInit

1 5,161

olivermd

Volumetric Lighting Resources

2 5,334

hondero

Implementing an Octree, seeking some advice

5 8,035

L0d3man

Scene graph: view frustum question

2 6,199

mrmike

Slerping the kool Aid - HELP!

4 6,859

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,354

sebastianp

Mouse to World Coordinates

7 8,608

mholley519

3D questions - Subsets and transparancy

3 5,829

mrmike

  • Users Online 3

    3 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)