3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 8,936

Origin

Scene graphs, an anti-pattern?

3 11,741

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 6,924

DirectX 12. What do you think?

5 8,230

Wolkec

Pole-cam implementation problem

3 25,325

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 9,168

Dendra

Calculating world coordinates from depth value

10 9,878

sebastianp

3DMive looking for Beta testers

6 4,196

hondero

Finding out which primitives were drawn (front facing)

2 2,996

hondero

Concurrent Rendering Queue

10 7,654

devast3d

Sorting of transparent objects, special case: particles

7 4,853

sebastianp

Making shader object as generic as possible

11 10,949

BrentChua

GlewInit

1 2,859

olivermd

Volumetric Lighting Resources

2 2,974

hondero

Implementing an Octree, seeking some advice

5 4,631

L0d3man

Scene graph: view frustum question

2 3,843

mrmike

Slerping the kool Aid - HELP!

4 3,845

bullgoose311

Random distribution of particles in a given angle from a direction

9 4,961

sebastianp

Mouse to World Coordinates

7 4,754

mholley519

3D questions - Subsets and transparancy

3 3,333

mrmike

  • Statistics

    62 Threads - 399 Posts (0.06 Posts per Day)