3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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Loading and rendering Quake 1 BSP

1 7,675

Origin

Scene graphs, an anti-pattern?

3 11,014

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 6,356

DirectX 12. What do you think?

5 7,834

Wolkec

Pole-cam implementation problem

3 24,575

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 8,581

Dendra

Calculating world coordinates from depth value

10 9,321

sebastianp

3DMive looking for Beta testers

6 3,836

hondero

Finding out which primitives were drawn (front facing)

2 2,689

hondero

Concurrent Rendering Queue

10 7,205

devast3d

Sorting of transparent objects, special case: particles

7 4,538

sebastianp

Making shader object as generic as possible

11 10,500

BrentChua

GlewInit

1 2,578

olivermd

Volumetric Lighting Resources

2 2,740

hondero

Implementing an Octree, seeking some advice

5 4,313

L0d3man

Scene graph: view frustum question

2 3,625

mrmike

Slerping the kool Aid - HELP!

4 3,588

bullgoose311

Random distribution of particles in a given angle from a direction

9 4,629

sebastianp

Mouse to World Coordinates

7 4,460

mholley519

3D questions - Subsets and transparancy

3 3,063

mrmike

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