3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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Loading and rendering Quake 1 BSP

1 28,723

Origin

Scene graphs, an anti-pattern?

3 20,379

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,779

DirectX 12. What do you think?

5 12,235

Wolkec

Pole-cam implementation problem

3 35,035

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,276

Dendra

Calculating world coordinates from depth value

10 15,714

sebastianp

3DMive looking for Beta testers

6 7,523

hondero

Finding out which primitives were drawn (front facing)

2 5,419

hondero

Concurrent Rendering Queue

10 12,813

devast3d

Sorting of transparent objects, special case: particles

7 8,376

sebastianp

Making shader object as generic as possible

11 16,453

BrentChua

GlewInit

1 5,170

olivermd

Volumetric Lighting Resources

2 5,342

hondero

Implementing an Octree, seeking some advice

5 8,051

L0d3man

Scene graph: view frustum question

2 6,207

mrmike

Slerping the kool Aid - HELP!

4 6,864

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,363

sebastianp

Mouse to World Coordinates

7 8,621

mholley519

3D questions - Subsets and transparancy

3 5,844

mrmike

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