3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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A great intro to game phsyics...

0 1,999

Force 50% alpha blending

0 2,253

Determining max cube map size

  • dpoon
  • dpoon
0 2,162

How portable is the scene graph?

0 1,954

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 1,967

HLSL/GLSL differences

0 2,095

Why should I need a shader in every D3DShaderMeshNode11?

0 11,800

Camera question

1 3,007

Nebuchadnezzar

OpenSG: The Open Source Scenegraph

1 2,938

no_spare_time

Particle Disapears when i draw a skybox

  • Rozik
  • Rozik
1 2,663

Rozik

Vertex Declarations

1 3,130

steelblood_relic

Question about cross product steering angle

  • Weng
  • mrmike
1 3,130

mrmike

GlewInit

1 5,172

olivermd

Loading and rendering Quake 1 BSP

1 28,766

Origin

Learning Direct3D9

2 3,889

Splizxer

3DS smoothing groups

  • dpoon
  • Aphex
2 3,549

Aphex

NovodeX Physics SDK

2 3,723

mrmike

loading animations from file...

2 2,871

steelblood_relic

Setting the texture draw distance for the renderer

2 3,337

rezination

going further in physics integration (bullet)

2 4,151

kidchaos2k9

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