3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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A great intro to game phsyics...

0 2,012

Force 50% alpha blending

0 2,260

Determining max cube map size

  • dpoon
  • dpoon
0 2,170

How portable is the scene graph?

0 1,960

Issues Implementing The Architecture Presented In Game Coding Complete 2

0 1,973

HLSL/GLSL differences

0 2,101

Why should I need a shader in every D3DShaderMeshNode11?

0 11,918

Camera question

1 3,015

Nebuchadnezzar

OpenSG: The Open Source Scenegraph

1 2,951

no_spare_time

Particle Disapears when i draw a skybox

  • Rozik
  • Rozik
1 2,673

Rozik

Vertex Declarations

1 3,144

steelblood_relic

Question about cross product steering angle

  • Weng
  • mrmike
1 3,143

mrmike

GlewInit

1 5,192

olivermd

Loading and rendering Quake 1 BSP

1 28,982

Origin

Learning Direct3D9

2 3,904

Splizxer

3DS smoothing groups

  • dpoon
  • Aphex
2 3,563

Aphex

NovodeX Physics SDK

2 3,737

mrmike

loading animations from file...

2 2,887

steelblood_relic

Setting the texture draw distance for the renderer

2 3,352

rezination

going further in physics integration (bullet)

2 4,168

kidchaos2k9

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