Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

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Threads

Topic Replies Likes Views Last Reply

Processes

26 31,894

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,596

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 15,176

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,479

xor

Threads and C++14

8 7,922

rezination

C#.NET Main Game Loop

16 22,320

curator785

Timing

18 17,548

mholley519

Lua / C++ boundary performance

0 7,442

Trouble with the .exe / .lib split

6 6,364

mholley519

Lua function issues

23 22,367

kidchaos2k9

LuaPlus Linker Problems

10 9,858

bad habit

Event Manager Issues

6 7,225

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,500

Shanee

Getting my head around events, processes & mainloop

14 12,914

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,790

sosa

Audio help needed

11 10,771

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,330

RGBme

Fps

8 9,073

mrmike

DXUT and the MainLoop

7 9,077

kofman

Godzilla vs. DirectX framework...

9 8,282

Turing

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    44 Threads - 397 Posts (0.05 Posts per Day)