Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

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Threads

Topic Replies Likes Views Last Reply

A discussion on game engines!

  • Phred
  • Shanee
3 5,438

Shanee

Audio help needed

11 10,640

Permafried-

Binding a LUA table function to a C++ variable using LUAPlus

4 14,723

Trinak

C#.NET Main Game Loop

16 22,019

curator785

Callback functions in dxut.cpp

7 5,162

rezination

Constructor problem: Loading Images

1 2,519

Sabrina

Cprocess

  • DanEE
  • Kain
3 3,738

Kain

CPU speed

13 9,522

Nebuchadnezzar

Detecting Video Modes

15 8,095

garbob

DXUT and the MainLoop

7 8,946

kofman

DXUTSetCallbackFrameMove parameters

6 8,433

narshe

Enhancement to the Event system

22 15,342

Tarviathun

Event Class... Constantly Hashing?

  • Raeldor
  • Kain
10 5,965

Kain

Event Constructor Question

1 2,590

tscott1213

Event Manager Issues

6 7,135

rezination

Event Manager... Why An Interface Class?

7 4,811

Nebuchadnezzar

event passing and object specific behavior

5 4,109

randomCoder

Event system in modularised design

6 4,862

Permafried-

Event Types

3 3,430

JamesFord

EventManager Question

0 1,977
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    44 Threads - 397 Posts (0.05 Posts per Day)