Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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EventManager Question |
0 | 1,981 | ||
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Lua / C++ boundary performance |
0 | 7,337 | ||
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Storage of event types |
1 | 2,504 | ||
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Event Constructor Question |
1 | 2,594 | ||
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Constructor problem: Loading Images |
1 | 2,527 | ||
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EventManager::validateType |
2 | 3,000 | ||
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Memory Allocation question? |
2 | 4,756 | ||
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Cprocess |
3 | 3,752 | ||
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So Simple, yet i still have no idea. |
3 | 3,493 | ||
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Event Types |
3 | 3,438 | ||
|
Process System |
3 | 3,619 | ||
|
A discussion on game engines! |
3 | 5,454 | ||
|
Private event? |
4 | 3,178 | ||
|
Hello ad Idea/Question |
4 | 3,650 | ||
|
Linked CProcess(s) |
4 | 3,586 | ||
|
Binding a LUA table function to a C++ variable using LUAPlus |
4 | 14,913 | ||
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IsOnlyInstance in SDL? |
5 | 4,172 | ||
|
event passing and object specific behavior |
5 | 4,118 | ||
|
Event system in modularised design |
6 | 4,878 | ||
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Event Manager Issues |
6 | 7,168 |
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