Main Loop
Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
|
Timing |
18 | 17,372 | ||
|
CPU speed |
13 | 9,523 | ||
|
Game state with a process manager? |
13 | 8,627 | ||
|
Cprocess |
3 | 3,738 | ||
|
So Simple, yet i still have no idea. |
3 | 3,487 | ||
|
Godzilla vs. DirectX framework... |
9 | 8,186 | ||
|
Private event? |
4 | 3,169 | ||
|
Enhancement to the Event system |
22 | 15,342 | ||
|
Storage of event types |
1 | 2,492 | ||
|
Event Manager... Why An Interface Class? |
7 | 4,812 | ||
|
Event Types |
3 | 3,430 | ||
|
Event Class... Constantly Hashing? |
10 | 5,965 | ||
|
Event Constructor Question |
1 | 2,590 | ||
|
EventManager Question |
0 | 1,977 | ||
|
EventManager::validateType |
2 | 2,994 | ||
|
Detecting Video Modes |
15 | 8,112 | ||
|
Main Loop on clients? |
9 | 9,193 | ||
|
Process System |
3 | 3,611 | ||
|
Event system in modularised design |
6 | 4,863 | ||
|
Viewports (OpenGL) |
7 | 5,273 |
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