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| Latest News |
| Big Brothers and Big Sisters! |
| Posted by mrmike on 02-16-2008 13:31 |

Please help me support a very important cause: Big Brothers and Big Sisters of Central Texas. When I was growing up, I was lucky enough to have a Big Brother by the name of Al Suarez, who spent time with me, my brother Mark, and my sister Karen while he was a senior at Texas Christian University. You may not have the same kind of time Al had, but you can all put $25 to good use and help this organization provide for other deserving kids who need a little help.
Please go to my team page and donate a little or a lot!
Many thanks for your support! |
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| Finding the 2nd Edition... |
| Posted by mrmike on 01-03-2008 14:18 |
The 2nd Edition of Game Coding Complete is nearly sold out - so if you are looking for a copy it is getting harder and harder to find.
A friend of mine recently found a copy by going through Best Web Buys. |
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| Reprints are on the way! |
| Posted by mrmike on 04-08-2007 14:31 |
| I just recieved word from Paraglyph that the 2nd edition is being reprinted right now, and should be available by the end of April 2007. Go ahead and get your order in now to make sure you get a copy - I know a lot of you have been looking for it. |
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| Source Code 2.2 |
| Posted by mrmike on 02-20-2006 18:13 |
The new source code is ready for public testing. You can still download v2.1 or 2.0 if you'd like, but you'll probably find the new version much easier to use and compile.
The new version is available in the 2.2 forum , or by clicking on the icon on the right hand panel of this page. |
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| Game Coding Complete - Second Edition is Done! |
| Posted by mrmike on 02-24-2005 20:43 |
The second edition of Game Coding Complete is off press and headed to a bookstore near you - or your favorite internet site. You can order your copy at Amazon.com by clicking on the book cover icon on the home page of this web site.
The book is a hefty 900 pages - that's about 300 pages of brand new material, and much of the books original content has been revised for today's game programming.
Some of the new chapters include:
Game Events and Scripts
Audio
Collision and Physics
Network Programming
There's also a chapter that wraps up the technical side with a simple networked 3D game called "Teapot Wars". It uses code from almost every major subsystem described in the book.
Much of Game Coding Complete Second Edition is the direct result of input and active participation of many users of this very web site. It addresses many of the kind suggestions people sent me through email and posted on other web sites, including Amazon.com. It's been a true community effort. I hope you enjoy reading it!
The source code for the second edition is ready to download - look on the front page of this web site. It's a 6Mb download - please post to the Source Code Thread if you have any problems getting it running. |
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